Dimensional Shackles:. Incapacitated = An incapacitated creature can’t take actions or reactions. It is incredibly important to space out your uses of Runes and Giant’s Might effectively to be a threat on. Compared to some game system where nothing forbids learning every level 0 or 1 spell, D&D 5e characters will have only a few cantrips even at level 20. Social Share. Recently I've tried building paladin character for the new campaign and i was seriously thinking about War Caster feat to be able to cast all spells with weapon and shield equiped. Handcuffing someone with hands behind, or handcuffing them to something is more restrictive, but still leaves them free to do many things. Manacles have 15 Hit Points. Most manacles have locks; add the cost of the lock you want to the cost of the manacles. 5E, which doesn't really have a similar skill in 5E. Manacles have hardness 10 and 10 hit points. Finally, being underwater imposes no penalties on the target’s movement or. The shackles adjust to fit a creature of Small to Large size. Transmute Rock to Mud. RPGBOT is an Ennie-winning online resource for tabletop roleplaying games, including informative articles, online tools, and the RPGBOT. Adventuring Gear Contents [ hide] Subpages Adventuring Gear by Other Publishers This section describes items that have special rules or require further explanation. Sure, you can pay the local blacksmith to. Assuming that also applies to Manacles, you could only manacle someone who can't or won't stop you. You target two creatures that are within 20 feet of each other within range and cause them to make a Strength saving throw with disadvantage. A few of the pieces of adventuring gear found on Table: Adventuring Gear are described below, along with any special benefits they confer on the user (“you”). Infernals are the cast-off spawn of these bored demons and succubi. As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Likewise, if you've been manacled, the manacles probably should go with you. Mess Kit. manacles 5e 3d models. Manacles have hardness 10 and 10 hit points. Each failure causes damage and the target is rooted. Yea they sound cool. Roll20 uses cookies to improve your experience on our site. The shackles adjust to fit a creature of Small to Large size. What do they actually. If you have multiple features that give you different ways to calculate your AC, you choose which one to use. A 10-foot-radius invisible sphere of antimagic surrounds you. Shackles of compliance have hardness 10 and 10 hit points, and a DC 30 Disable Device check is required to pick the shackles’ lock. This post is based on a few key facts: 1) objects in 5e have really low hp values, 2) objects don't have any form of damage reduction, 3) unarmed strikes don't require a free limb, and 4) you (as well as npcs) can make unarmed strikes really fast. New comments cannot be posted. Escaping the manacles requires a successful DC 20 Dexterity check. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Spell Tags: Control. No, they cannot. You can make unarmed strikes with kicks headbutts though, and of course can attempt the DC20 STR/DEX check to break or escape the manacles. RELATED: Dungeons And Dragons: The Best Druid Wild Shapes, Ranked. Personally, if the ropes are just wrapped around you, such that you could with a bit of effort walk/wiggle out of them, then they'd be left behind. Erudaki 5,844 16 50 Both? I frequently dm and play. « search Items list. You’ll need to carve out. Weight: 1. Saeviomage makes a good point, not being able to climb very well is the really strange thing about Wererats in 5e, so a narrow and deep pit would probably be good enough. Breaking them requires a successful DC 20 Strength check. An In-Depth Look at Dealing With Conditions in 5e. It isn’t pushed with enough force to cause damage. Since 5e "spell description" text is part of its effects, we can't cite each spell's effects, without linking to paywalls. In terms of conditions, I was thinking of incapacitated since it prevents attacks, while restrained only gives disadvantage. 5e SRD >Gamemastering >Magic Items > Magic Rings. Arcane magic in contrast tends not to come from a particular being. Or when they are chained in manacles, just slamming the manacles on a hard surface and breaking the manacles off in a single fell swoop. Hellish Flames. Manacles "restrain", so, for consistency, should have the same ruling as web . These items weigh one-quarter this amount when made for Small characters. This check is made secretly, so that you don’t know whether the rope will hold your weight. Tent. +0 1/20 shot, 20 rounds on average. They were always prone to attack. First Level Spell. - Cast it on manacles. In contrast, using a nonmagical item, such as a healer’s kit, is in the domain of Use an Object. Each set of manacles comes with one key. It says you 'can' take objects with you up to your carrying capacity. Place the spell caster in some kind of suspended animation (e. The 3e and PF1 custom magic item rules are open-source, but there are some 3. Additionally, Xanthar's Guide to Everything has a section on Tying Knots. And it is a cool and creative way for a low-level group lacking silvered weapons to handle a lycanthrope they face. 10 times an undefined amount still works. Type: Adventuring Gear Cost: 1000 gp Weight: 1 lb. Pot, iron (C tier) – Good for cooking, but really heavy. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. To break free requires a Strength check (DC 20 or DC 25 for masterwork manacles). Item Rarity: Standard. It doesn’t say we can’t hit other creatures with our sword, so we are still able to do so. while balance isn't the holy grail of 5E that it was with the prior two, it's still a consideration. I think the idea is at higher levels, there will be very few people willing and able to cast the spells at all. Immolate. "A space you can see" is obviously. Iron manacles dangle from hooks on the south wall. Learn how to escape, break, and pick the manacles with a key or thieves' tools. I can understand how holly symbol can be embeded to shield, i can imagine. Kind of situational so not a high priority. Adventuring Gear. vine/tentacle wrapped around something (either an entry or a PC limb) (considering that manacles are a valid knock target) When you cast knock on manacles, you're releasing the locked latch that holds them closed. The spellcaster must make a DC 16 Dexterity saving throw, taking 16 (3d10) fire damage and 16 (3d10) radiant. Tags: Social. You can use an action to place these shackles on an incapacitated creature. Thorn manacles are a form of manacles used to prevent the cuffed person from using magic. 2nd-level Chronomancy. Chains bolted to a wall vs manacles or rope. Manacles have 15 hit points. Many heroes count on items like these to survive and prosper. Master Trent Ikithon was the Archmage of Civil Influence for the Cerberus Assembly in Rexxentrum. This effect lasts 24 hours or until the creature frees itself or is. I would allow misty step to escape a grapple, manacled to a wall, etc. They have 3 charges. The reason that manacles only restrain and don't completely shut down casting and weapons is because it isn't fun to be unable to act. Combine with Hex for more damage and disadvantage on check. Each set of manacles comes with one key. Iron manacles dangle from hooks on the south wall. Thorned Manacles Source Demon Hunter's Handbook pg. Ranged Weapon Attack: +6 to hit, range 120/480 ft. The enhancement bonus is added to the hardness and hit point values of a set of. They don't prevent the creature from passing through an interdimensional. [ Menottes dimensionnelles ] Wondrous item, rare. Finally, choose the light crossbow and quiver with 20 bolts, the tinker's tools, an explorer's kit, a leather armor, a set of manacles, a hunting trap and 5 daggers. PHB, manacles have an AC of 19 as an iron item (DMG ibid) Breaking them requires a successful DC 20 Strength check. the yuan-ti need to get a prisoner out of the pit, they disconnect a hook from the lid and use it to hoist the prisoner out by the manacles. The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss. What if it isn't my equipment? Imagine if an ally places a hat on your head. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Spyglass - Objects viewed through a spyglass are magnified to twice their size. No matter the circumstances, I am expected to protect those who cannot protect themselves. Chain (10 feet) Type: Adventuring Gear Cost: 5 gp Weight: 10 lbs. The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manaclesEscape Ropes. Escaping the manacles requires a successful DC 20 Dexterity check. 4. On a hit, the target is covered in oil. Fire damage dealt by the infernal ignores resistance. Components: V, S. Suddenly the DC is 30. knock has a 60ft range, caster can be outside the silence area to cast knock, the "knock" sound emanates from the target object which can be under a silence aoe. The bottom of the river is the road, you've just added a river on top. They have been used on witches and wizards. When you suspect a trap, you can put the end of your 10-foot pole through that hole in the wall instead of reaching in with your hand. Assuming we're talking 5E. Escaping a Grapple. Range: Self (60-foot-radius sphere) Components: V, S, M ( a rotten apple and an apple seed ) Duration: Concentration, 1 minute. Manacles, or shackles, were metal restraints used to bind creatures and reduce their movement. +3 4/20 shot, 5 rounds on average. i guess the title could have been less specific. The object is pushed up to 10 feet away from you. There is an example of such a weapon in official Wizard’s 5e material. shove a creature while holding this shield, that creature takes 2d6 force damage. In addition to being used to craft adamantine armor, the metal is also used for weapons. That being said, this is how I rule it as a DM: Putting manacles on an unwilling creature during combat takes an attack action (compatible with Extra Attack) and is treated as a grapple contest. And now it's been downgraded to only being implied that they are. Exploration. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to. Weal and woe, for both good and bad results. Knock. Generally, they are used for excavating rocks and gemstones. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become. Yep, as long as you can see where you're going you can use Misty Step to escape bindings. Mechanically, mithral armor is very simple in D&D 5e – almost to the point of feeling slightly underwhelming. As a bonus action, you can protect an ally within 5 feet. The Sunsword is a unique blade once possessed by Strahd's brother, Sergei von Zarovich. A manacled creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). (You can't take another creature, and the wall manacles are not things that you are holding, like a weapon or staff. 5e hits a sweet spot with enough rules (for combat) to make player tactics and predictability possible, but also mechanical space for me as GM to allow player creativity and having control of pace and tempo. Monster Hunter's Pack. Containers for Small characters also carry one-quarter the normal amount. ago. Search. 8) only when they are equipped for combat. Once a soldier, my comrade's grave betrayal forced me from my home, and into this life. While warlocks have very limited spell slots, most are also quite squishy and immobile. If they allow you or can't resist. The Complete Paladin 5E Guide | Paladin 5E Handbook. Ranged Weapon Attack: +6 to hit, range 120/480 ft. )Caltrops (bag of 20) As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. 0a. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. •. 10 times an undefined amount still works. The finger trap. Woe, for bad results. Each set of manacles comes with one key. The Arcane Trickster’s focus on Enchantment and Illusion spells solidies their niche as tricky and deceptive, but largely locks them out of directly offensive or defensive spell options. For a Large creature, manacles cost ten times the indicated amount, and for a Huge creature, one hundred times this amount. Whilst in the demiplane, James can't take actions, but he uses his movement to stand up from prone. 5e intentionally makes it difficult to subject creatures to completely neutralizing CC options that last indefinitely. g. For a Large creature, manacles cost ten times the. Each set of manacles comes with one key. Nothing, for results that aren't especially good or bad. To detect it, you make a roll against the trap's DC. Just hit him for non-lethal melee damage, knock him out, and bind him with manacles/rope for transport. They're considered a Barrier (Armor 16, Structure 2) when trying to break them. In Dungeons & Dragons, many sentient beings or devices could learn spells &/or rituals. Casting Time: 1 action Range: 60 feet Components: V, S, M (a pair of manacles forged in the nine hells and quenched in demon blood) Duration: 1 minute Classes: Warlock, wizard. Spoilers. Manacles have 15 hit points. The target must make a Dexterity saving throw. Choose a point on the ground you can see within range. The target’s AC cannot be reduced to lower than 8 in this way. Magic items were handled fairly well in 5E. There is no such thing as being "proficient in Strength"; there is proficiency with. Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). Acid: As an. Last night's session began with one PC escorting a prisoner (1). Vesscl DM • 5 yr. Dimensional Shackles:. Hit: 17 (4d6 + 3) necrotic damage. In 5e, it’s just unwieldy and unnecessary. shove a creature while holding this shield, you can move it up to 15 feet away from you. A Strength check is appropriate. Available For: Sorcerer Warlock Wizard Circle of the Land (Coast) Oath of the Ancients Oath of Vengeance Oath of the Open Sea. He casts Banishment on James, who fails his save and disappears from the table. Many take comfort in the rules-for-everything and mathematical, balanced elegance of Pf2e, but for my GM style it's manacles. The DCs are so low that it wouldn't take even someone not proficient in thieves' tools and with a 12 Dex more than a minute to pick most locks. Manacles. In this situation, a character couldn’t use the Acrobatics skill to break the manacles open, just like they couldn’t use the Athletics skill. You can use an action to place these shackles on an incapacitated creature. The DC of your Escape Artist check is equal to the binder’s combat maneuver bonus +20. Mess Kit. These are living resources. Pipes of Haunting. Podcast to help you be a better player and play better games. Some how my shield dwarf fighter has manacles in his kit. Container. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains. If your party is fond of hostages, manacles are the way to go. Looks like someone found a close match to your question. Breaking them requires a successful DC 20 Strength check. But they can use their turn to break/slip out of it. Exploration. Breaking the manacles requires a Strength check (DC 26, or DC 28 for masterwork manacles). Found on Magic Item Table G. Manacles (B tier) – If you need to restrain someone, manacles are great when rope doesn’t cut it. Nov 3, 2020. A chain has 10 hit points. Manacles have hardness 10 and 10 hit points. Basic Rules. Classes: pale master, warlock, wizard. 2 These items weigh approximately three-quarters this amount when made for. Its pretty fun, and means that even if you don’t have tools on you, you can always try and break the lock blocking your progress. According to Xanathar’s Guide to Everything, these weapons are “unusually effective when used to break objects. Lockpicking. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. If the grappler succeeds, the targeted creature becomes manacled. Adventurer. - Can you choose to 'not' take them with you so you dim door out of the manacles? -If not, does it mean you are unable to dim door away if the manacles are. and Possess Corpse, an ability of a Dybbuk, says: It otherwise uses the target's game statistics, gaining access to its knowledge. As we said before, there really aren’t any actual items with stats within 5e. However, they hated being the target of misery themselves. Nothing, for results that aren't especially good or bad. Magic Resistance. Legend. Knock. But it's unclear who is able is able to perform somatic components normally done by a humanoid of 3' to 6' height. Breaking them requires a successful DC 20 Strength check. The Rune Knight is a resource-based archetype for the Fighter D&D class with a focus on having huge bursts of potent damage. Also manacles are a tool listed in the rules "These metal restraints can bind a Small or Medium creature. The slight of hands thing is cool but I’d require the target to be distracted: So, in a fight, the target couldn’t be actively engaging the rogue. Backpack. as those are things you can't misty step with. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. Spell Level Every spell has a level from 0 to 9. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. MostRealestFoxhound Barbarian • 8 yr. Alchemy Jug • Amulet of the Shield • Bead of Force • Belt of Dwarvenkind • Blazing Bowstring • Blinkback Belt • Boots of Elvenkind • Boots of Feral Leaping • Boots of Haste • Boots of Spider Climbing • Bracers of Archery • Bracers of Defense • Cape of the Mountebank • Carpet of Flying • Chain of. The addition in numbers makes it go from hard to nearly impossible to break the manacles with a strength check. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. The grappling rules in 5e are extremely bare-bones; while you can most certainly grapple a creature, knock them prone and hold them there while your allies wail on them, the rules are silent on how you can restrain them with things such as rope, or manacles, and don't strictly allow you to interfere with things such as the somatic components of. The problem here is that your DM allowed a creature with -1 strength modification to pass a DC 20 Strength check to break the manacles. , the vanish sink spell of 1st edition AD&D). Properties: Improvised Weapons. If you turn rat, the manacles may slide off but then you'd be sandwiched with heavy chains in a net, all being silver, which would burn the rat. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Reply reply. Vecna is usually depicted as a powerful magician resembling a desiccated corpse missing his left hand and eye, and is one of the. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by [the grappler's] Strength (Athletics) check. However, Tasha's Hideous Laughter gives incapacitated and I'm not sure that would be particularly easy to manacle someone laughing on the. This is left rather ambiguous and I was wondering if there were any rules that I may have missed or not. This post is based on a few key facts: 1) objects in 5e have really low hp values, 2) objects don't have any form of damage reduction, 3) unarmed strikes don't require a free limb, and 4) you (as well as npcs) can make unarmed strikes really fast. That makes it pretty easy to make note of who can do that, and create puzzles with those options and limitations in mind. This material is published under the OGL 1. Choose a point on the ground you can see within range. Antimagic Field. They're simple manacles that are treated with silver and lead with rings that go over the wearer's fingers to keep them from moving. The shackles only work when both are. Chain (10 feet) Type: Adventuring Gear Cost: 5 gp Weight: 10 lbs. But our hero has an ally, who has a plan. For example, manacles and chains have historically been used to restrain prisoners. Activating the focus increases its Disable Device, Escape Artist, and break DCs by 5; its hardness increases by 2 and its hit points by 4. . Thus the river is only as deep as you raise the surrounding terrain. AVAIL COSTTo escape a basic grapple, you can contest the grappler's Athletics check with an Athletics or Acrobatics ability check (PHB, pg. Unofficially, I would rule that a player can use their free object interaction to equip/prepare the manacles, then an action to lock them onto a restrained or incapacitated humanoid, or perhaps onto a grappled humanoid during a subsequent turn. dnd-5e; magic-items; polymorph; teleportation; Share. If you meet a speaker of an exotic language. Collections My Characters My Campaigns My Encounters My DiceA net has no effect on creatures that are formless, or creatures that are Huge or larger. If the binder has nothing of the sort to work with, he'll probably bind the hands behind the prisoner as Arkhios mentions. The ice is cold, you can walk on it, but there's still lava underneath it. It would depend on your dm. The main difference between the two is their respective routes on the curse's removal. Basic Rules. Stanton Feng - Wizards of the Coast - Fires of. ago. Fingers aren't an object, they're part of a person. Actually, an outlander has been clearly meant to be out in the wilderness. Misty Step says: you teleport up to 30 feet to an unoccupied space that you can see. Wondrous item, rare. As far as. Many features and rules refer to a creature's "game statistics". We know this. In the 4E PHB, the rules recommended using Acrobatics for escaping from ropes, manacles, etc, but I called BS. Master Ninja. Say you heal your buddy for 8 hit points with Cure Wounds in combat. Tags: Utility. Whilst in the demiplane, James can't take actions, but he uses his movement to stand up from prone. Posted Aug 27, 2020. Tags: Utility. Plasteel. Manacles have hardness 10 and 10 hit points. Some of the rules are straightforward, but oftentimes, a couple straightforward things stacked on top of each other can confuse even the savviest. Edit: 5e This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A code-sloth Rogue • Additional comment actions. PCs are exceptional, there's usually not many NPCs running around that have five class levels and are able to cast level 3 spells for a bunch of strangers, let alone higher level spells. 5e Nexus - Manacles - These metal restraints can bind a Small or Medium creature. Star Wars 5e is currently comprised of four books—The Player's Handbook, Scum and Villainy, Starships of the Galaxy, and Wretched Hives—with two more books planned. In any case, manacles don't necessarily have to entirely prevent you. If web prevents casting, you've just made a. In any case, manacles don't necessarily have to entirely prevent you. I would allow a misty step to escape a grapple, manacled to a wall, etc. 5e hits a sweet spot with enough rules (for combat) to make player tactics and predictability possible, but also mechanical space for me as GM to allow player creativity and having control of pace and tempo. A subreddit for D&D 5e and One D&D homebrew. Components: V S M (A leather strap, bound around the arm or a similar appendage) You touch a willing creature. The finger trap. (Good) 3. Additionally, it's actually more fun for players to limit CC. Adamantine ammunition can only reduce a target’s AC by 1 point per successful hit in exchange for dealing half damage to the target. Combined with the gag and hood it should prevent most spellcasting. In comparison, breaking out of locked manacles requires a successful DC 20 strength or dexterity check. If you have multiple features that give you different ways to calculate your AC, you choose which one to use. Roll a d20 at the end of each of your turns for the duration of the spell. 50mm inner diameter but can be scaled up to what you want I imagine. Glowlash manacles can be worn on either wrists or feet. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill. Weight: 10. As we said before, there really aren’t any actual items with stats within 5e. Retry? Varies. A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. It’s a catchall that covers every form of wrestling, head-locking, or general bullying you can think of. Cydrius • 5 yr. So here's the math: Even ignoring the escape/break DCs, manacles have 15 hp, more than a first. I have several questions regarding how Dimensional Shackles work in an antimagic field (below are the relevant parts of their descriptions):. This rule is a DM rule, not a player one. Each set of manacles comes with one key. You can use an action to place these shackles on an incapacitated creature. 141). But our hero has an ally, who has a plan. 1 Answer. This answer clarifies some big. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and vibrations. shove a creature while holding this shield, that creature takes 2d6 force damage. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube. More Options. Horrendous tales and vile rumor destroyed my family's good name, and this path is the only recourse to find the truth. . Those seem to be likely common str check modifiers. There was an Escape Artist skill in 3. The. Name. A backpack can hold one cubic foot or 30 pounds of gear. Type: Equipment Pack Cost: 33 gp Weight: 49 lbs. Multiple sets were used by the Iron Shepherds to keep Fjord, Jester Lavorre, Yasha Nydoorin, and other abductees in captivity. Appearing to be blue steel manacles with broken chains, these items are designed to enhance your unarmed strikes. The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Thus, a Large creature can squeeze through a passage that's only 5 feet wide. Basic Rules, pg. PHB, manacles have an AC of 19 as an iron item (DMG ibid) Breaking them requires a successful DC 20 Strength check. Components: V Duration: Instantaneous Classes: Bard, Sorcerer, Wizard Choose an object that you can see within range. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You turn a river of lava into ice. Sometimes, the dead themselves make the living pay a price for existing. Interestingly, the DC scaling matches 5e's. Effecting a spell caster with either is incredibly debilitating. Until the spell ends, the sphere moves with you, centered on you. The other dumb thing is. Classic Han Solo move. Self-reliant and cynical, the infernals are often shapers, doers, and makers; they are ambitious and defiant, channeling the. A vial can hold up to 4 ounces of liquid. A manacled creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). Crowbar. 30-50gp + components. Compendium - Sources->Player's Handbook. For example, True Polymorph says: The target's game statistics, including mental ability scores, are replaced by the statistics of the new form. does anyone know the strength check necessary to break adamantine manacles? i plan on having a super-strong frenzied berserker in an upcoming campaign, and this is a means of keeping him at least partially controlled. Basic Rules. If i cast this spell on manacles and manacle then attach the manacles to a creature, the creature cannot use its action on it's turn to both make a STR check to move the manacles AND a STR check to attempt to break the manacles?. ) Caltrops (bag of 20) As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Each set of manacles comes with one key. I think such things go beyond the general Restrained condition, though. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. View All Items ». A chain has 10 hit points. Vesscl DM • 5 yr. Using manacles is an object interaction. Most manacles have locks; add the cost of the lock you want to. The Manacles of Stasis are large metal. Weight.